In all studio courses, students develop portfolio pieces for college admissions applications. Students must be age 1. July 6, 2. 01. 6, the start of the program. No exceptions will be made. Please see the list below for course descriptions and links to registration. COLLEGE AND ADULT LEVELCollege and adult students who are 1. June 1, 2. 01. 6, for Session I or July 6, 2. Session II enroll in this summer program as a complement to a full- time degree program and to gain the intensive exposure to design disciplines that helps them attain their academic and professional goals. Students also enroll in this program to build the skills and portfolio necessary for acceptance to graduate programs. Session I is for college and adult participants only. Now in its 30th year, Columbia University's New York City-based Summer Program for High School Students offers high-achieving students an intensive and collaborative experience of college life in the Ivy League and the vibrancy of New York City. Founded by Metropolitan Opera Assistant Conductor Joan Dornemann and Metropolitan Opera Conductor Paul Nadler in 1986, the International Vocal Arts Institute is a non-profit organization dedicated to finding and training the most talented young opera singers. Summer Youth Employment Program (SYEP) The Summer Youth Employment Program (SYEP) provides New York City youth between the ages of 14 and 24 with paid summer employment for up to six weeks in July and August. Participants work in a variety of. Teen Summer Programs Summer Camp Program Options Brooklyn-based Summer Camps Business & Entrepreneurship Summer Camps. With 21 locations through NYC, Y day camps offer a fun, safe and positive experience for kids. Sleepaway Camp next Kids of all ages can take part in the ultimate adventure at our sleepaway camp in upstate New York. Work at Camp Now Hiring! Summer Study Home » Fordham University » NYC Non-Residential Summer Program NYC Non-Residential Summer Program Fordham Campus Life Programs Residential Program Non-Residential Program English Language Institute Courses & Curriculum.Parsons NYC Summer Programs Parsons summer programs in New York include Summer Intensive Studies: New York (Sessions I and II) Summer Studies in Constructed Environments Dual City Summer Program, NYC-London (Session I, II, and III) Parsons Boot. If you're thinking about becoming a lawyer—or simply want to know more about the law and how it affects our everyday lives—you're invited to be a part of the Cornell University Prelaw Program. This intensive, six-week program taught in New York City is directed by C. Evan Stewart, one of America. During Session II, pre- college students are also on campus and a limited number of courses combine levels. Please see the list below for course descriptions and links to registration. COLLEGE CREDITStudents enrolled in the pre- college and college/adult level programs in New York earn three college credits upon successful completion of the program. A transcript is confirmation of a student's permanent record at the university. Students who complete Summer Intensive Studies may request that their transcript(s) be mailed to other colleges and institutions by submitting an official request to the. Registrar's Office. PRE- COLLEGE COURSESArchitectural Design Studio. Pre- College(July 1. They address complex urban and architectural spatial problems through field observation, architectural drawing, and model making. They acquire technical skills and develop the understanding of scale, form, and spatial relationships needed to interpret the built environment. Students divide their time between designing in the studio, learning to analyze and represent space, and gaining on- site experience on field trips to locations in New York City. An intensive three- week course, it exposes students to the enormous variety of ways design functions in business contexts and helps them understand the roles designers play in creative industries through critical readings and discussions, case studies, guest lectures, field trips, and collaborative, practice- based projects. By means of research, prototyping, experimentation, self- reflection, and decision- making activities, students learn to become resourceful practitioners and creative entrepreneurs. Programs > Summer Camp Summer Camp Registration for NYC Parks 2016 Summer Camp program is now closed. Please check back in 2017. To find more programs offered during the summertime, please visit our Public Programs page. The intensive nature of the class results in a steep learning curve; the students. The criteria for admission to many of today. Students are now expected to display their work along with careful documentation of the entire design process. It is no longer enough to present a beautiful finished work of art; you must demonstrate how you formulate ideas, make decisions, and solve problems. This course introduces students to Parsons. Students then apply this process to projects in which they explore disciplines including fashion, product, and graphic design. Students are also introduced to the fundamentals of drawing and are encouraged to experiment with sketching and illustration techniques, using digital tools in Adobe Creative Suite, digital photography, and 3. D materials and processes. Project work is supplemented by weekly guest lectures by high- profile New York City designers and recent Parsons graduates and by visits to relevant exhibitions and events in the city. Students must bring a laptop. Emphasis is placed on drawing as an integral component of the design process. Students gain analytical skills through direct observation of studio setups as well as visits to museums and outdoor spaces throughout New York City. These skills are used to approach drawing as a way of thinking, as a critical tool, and as a means of observation, storytelling, and representation. Anatomy, motion, gesture, and a variety of techniques and media are used to explore the body as the site of messages ranging from the personal to the political. Register here. Fashion: Explorations in Sewing and Construction. Pre- College(July 1. A variety of construction methods are explored, from hand and machine sewing to knitting, crocheting, draping, and patternmaking. Drawing and sketching are introduced as an integral part of the design process, allowing students to develop concepts in two dimensions before they begin making. Transposing visual ideas from sketching to fabricating, 2. D to 3. D, students are free to explore the techniques of patternmaking or draping to create the structure for their designs. Students familiarize themselves with design process methods through the development of a design sketchbook documenting research, fabric development, sketch inspirations, and reflections. Projects may include but are not limited to clothing and accessories. Students explore the communicative power of images through visual media using a variety of drawing and digital techniques, with the goal of developing their own individual aesthetic. Engagement with observational drawing from the live fashion model, photography, digital image creation, and video helps bring students' design ideas to life. Students build skills in observation, expression of ideas, and visual organization to create a personal blog or book. Field trips to designer studios and museums along with guest lectures by practicing professionals develop students. Human scale, movement, circulation, and fundamental form making are explored. Students work both individually and collaboratively in a studio environment to create drawings and 3. D models. Note: This is not an interior decoration course. Although decorative elements are considered, the primary focus is on the design process and spatial analysis. Acquiring basic studio habits and practices, students undertake a visual and conceptual examination of painting today. Individual and group criticism, combined with field trips and discussion, expands perspectives within historical contexts. As students advance, they explore a variety of abstract and figurative possibilities for self- examination. Beginners master basic skills in analog and digital photography, while experienced students learn to convey ideas and explore themes in their work. The class includes on- site shoots, lab work, critiques, and lectures. All work is done in black and white. Students must have a 3. DSLR digital camera. Students learn to structure and narrate stories on video and in photography as they collaborate to create short digital films. Professionals visit the class to discuss their craft and share work. This course is recommended for students with some photography experience. Students must have a DSLR digital camera. Beginners should take Photography: Analog and Digital. Students explore methods for creating analog and digital games by experimenting with a variety of physical objects and digital interfaces. They develop an understanding of game structure, play experience, and the community aspect of gaming culture. Students are introduced to basic coding, enabling them to create their own games using a range of software and open source programs. Studio work is supplemented by analysis of existing games, guest lectures by game designers, and peer- to- peer play testing. In this course, students are introduced to the fundamentals of visual research, composition, typography, and the organization of information. A key goal for all students is learning to develop powerful concepts. Students address a series of design problems through concept- driven solutions that explore 2. D and digital making. The role of typography in design is explored in depth, with an emphasis on the selection of the most appropriate typeface for each project. Students are introduced to digital tools, including the Adobe Creative Suite. The hybrid designer- illustrator is head and shoulders above the pack, possessing drawing skills; a keen sense of color, typography, and layout; and an interest in doing it all. Guest speakers who exemplify these qualities present case studies; slide show lectures provide inspiration; and practical assignments afford students opportunities to produce portfolio work. Assignments include a range of packaging, objects, logos, animation boards, and advertising, all created using a multidisciplinary approach. The product design process is explored through problem solving, integration of essential skills such as drawing and rendering, and iterative prototyping of three- dimensional forms. Students learn to identify where and how design can be best applied. They work both individually and collaboratively in a studio environment to create prototypes for utilitarian products and a project book documenting their research and process. The class helps students find their voice and artistic style as they create an animated short, from concept to finished work. The course is an excellent opportunity for those curious about animation to learn the entire process. Students use Adobe After Effects to bring their drawings to life. The class helps students find their voice and artistic style as they create an animated short, from concept to finished work. The course is an excellent opportunity for those curious about animation to learn the entire process. Students use Adobe After Effects to bring their drawings to life. Digital modeling has evolved to become more than just another design tool. It is a device that allows for innovative project development. While there is a new focus on digital technology, physical model making also continues to be a crucial component of design. It has become increasingly reliant on a hybrid of hand fabrication and digital outputting, often combining processes to mimic the construction process. This course is designed to help students develop these model- making skills. It offers students a collaborative environment in which they can work together constructing architectural models.
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